Description:
Icewind Dale II is a real-time adaptation of the D&D Third Edition ruleset. The gameplay is viewed from an isometric-perspective, while the heads-up display (HUD) occupies the bottom of the screen. Accessible from the HUD are an automap and journal; the journal automatically records quests and important events. The player uses a point and click interface to interact with the game; for example, clicking on the ground moves the selected player character, and clicking on a passive non-player character (NPC) will initiate dialogue. When conversations occur, the HUD expands to display the text, and the player is presented with multiple dialogue options. The game is separated into area maps, obscured by fog of war; fog recedes as an area is explored. A multiplayer component is available for online play with up to six players. Race, alignment, and attributes effect a player character's available dialogue options, as well as NPC response. For example, some NPCs will be prejudiced against drow, and a player character of low intelligence or charisma has limited dialogue options. The player may undertake quests for NPCs to gain experience points and items. The game features over seven hundred items, along with a system which randomizes the items the player may obtain from enemies. Player characters possess individual inventories, with capacity limited by weight and item slots. The player is able to customize each player character's action bar, and create up to four weapon combination quick slots per character.When beginning the game, the player may choose to play a pre-generated party, or tocreate a party of up to six characters; the player may not import characters from previous Icewind Dale games. While creating a character, the player may decide gender, race, class, alignment, and attributes, among other things. Attributes have a base number of ten, across which the player may allocate sixteen additional points. The player can sometimes choose a subvariety of a race or class, such as Deep Gnome or Cleric of Ilmater, respectively. Some sub-races in the game are significantly more powerful than the core races present in AD&D Third Edition; these sub-races must earn more experience points than others beforeleveling up. Characters can reach a maximum level of thirty. Icewind Dale II's gameplay is focused on combat. The combat system is a real-time adaptation of the turn-based system used in D&D Third Edition, which caused the developers to remove certain aspects, such as attacks of opportunity. Die rolls are simulated automatically by the game. In place of the turn-based rounds used in D&D, characters have independent rounds lasting seven seconds. During a round, a character may execute one or more actions, depending on such factors as the casting time of spells. The player is able to pause the game and issue orders to characters at any time. New enemies encountered in the game include driders, goblin worg riders, and feyr, among others. The game also includes feats not found in the Player's Handbook. The game features the "Heart of Fury" mode, which increases difficulty, and contains more powerful items. Icewind Dale II free download here.
OS: Windows 95/98/ME/2000/XP
Processor: Pentium 2 @ 350 MHz
Memory: 64 Mb
Hard Drive: 1.5 Gb free
Video Card: DirectX 8 Compatible
Sound Card: DirectX Compatible
DirectX: 8.0
Keyboard
Mouse
DVD Rom Drive
Recommended System Requirements:
OS: Windows 95/98/ME/2000/XP
Processor: Pentium 3 @ 500 MHz
Memory: 128 Mb
Hard Drive: 1.5 Gb free
Video Card: DirectX Compatible
Sound Card: DirectX Compatible
DirectX: 8.0
Keyboard
Mouse
DVD Rom Drive
OS: Windows 95/98/ME/2000/XP
Processor: Pentium 3 @ 500 MHz
Memory: 128 Mb
Hard Drive: 1.5 Gb free
Video Card: DirectX Compatible
Sound Card: DirectX Compatible
DirectX: 8.0
Keyboard
Mouse
DVD Rom Drive
download link:
download file
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