Description:
There were many changes between SimCity 3000 and its immediate predecessor SimCity 2000 (SC2K). These changes spanned both the integral city management aspects of the game, as well as its graphical and landscape aspects. These changes gave the game a feel greatly different from that of SC2K.
In a pattern which has continued throughout the SimCity franchise, the number and complexity of city services increased between SC2K and SC3K, and the graphics quality was greatly improved as well. The most notable change was the addition of the concept of waste management. In SC3K, once a city has a population greater than 1,000, garbage begins to accumulate, and must be disposed of at the expense of the city. Farms and agricultural structures were also introduced, appearing on large light industrial zones in a city with low land value and little pollution. A new zoning density was also added, totalling three densities, compared to SC2K's two. In addition to their limited life span, power plants were also made vulnerable to decreasing maximum output due to age. Although the concept of neighbor cities was introduced in SC2K, it was greatly expanded upon in SC3K. For the first time, the player was able interact with his or her neighbor cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. These generate a monthly charge which is either added to or subtracted from the player's treasury, in accordance with the deal. Canceling a neighbor deal would incur a substantial cash penalty. Although not strictly a city management aspect, SimCity 3000 simulates the effect of land value on construction much more realistically than in SimCity 2000. In SC3K, land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values. Business deals were another new concept to SC3K; by allowing certain structures (a maximum security prison, casino, toxic waste conversion plant and Gigamall (a large shopping mall) to be built within the city, the player can receive a substantial amount of funds from them. Business deal structures, however, have serious negative effects on a city.
There were several changes to the graphical interface in SC3K. Although the game retained the pseudo-isometric dimetric perspective of its predecessor, the actual landscape became more complex and colorful. In SimCity and SC2K, the playable landscape is mostly brown, while in SC3K, the playable landscape is a more realistic green color, along with other colors that progressively change by height, from beige (beach sand) to green to brown (bare ground) to white (snow). In SC2K, land could either be flat or sloped, and all slopes were of the same steepness. In SC3K, there are five distinct steepness of slope, creating more varied landscapes. Also, there are different types of trees which can appear on the playable map. SimCity 3000 free download here.
System Requirements:
Pentium
CPU Speed: 166 MHz
RAM Required: 32 MB
Hard Disk Space: 230 MB
Graphics Type: SVGA
Graphics Resolution: Multiple Resolutions
Color Depth: High Color
In a pattern which has continued throughout the SimCity franchise, the number and complexity of city services increased between SC2K and SC3K, and the graphics quality was greatly improved as well. The most notable change was the addition of the concept of waste management. In SC3K, once a city has a population greater than 1,000, garbage begins to accumulate, and must be disposed of at the expense of the city. Farms and agricultural structures were also introduced, appearing on large light industrial zones in a city with low land value and little pollution. A new zoning density was also added, totalling three densities, compared to SC2K's two. In addition to their limited life span, power plants were also made vulnerable to decreasing maximum output due to age. Although the concept of neighbor cities was introduced in SC2K, it was greatly expanded upon in SC3K. For the first time, the player was able interact with his or her neighbor cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. These generate a monthly charge which is either added to or subtracted from the player's treasury, in accordance with the deal. Canceling a neighbor deal would incur a substantial cash penalty. Although not strictly a city management aspect, SimCity 3000 simulates the effect of land value on construction much more realistically than in SimCity 2000. In SC3K, land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values. Business deals were another new concept to SC3K; by allowing certain structures (a maximum security prison, casino, toxic waste conversion plant and Gigamall (a large shopping mall) to be built within the city, the player can receive a substantial amount of funds from them. Business deal structures, however, have serious negative effects on a city.
There were several changes to the graphical interface in SC3K. Although the game retained the pseudo-isometric dimetric perspective of its predecessor, the actual landscape became more complex and colorful. In SimCity and SC2K, the playable landscape is mostly brown, while in SC3K, the playable landscape is a more realistic green color, along with other colors that progressively change by height, from beige (beach sand) to green to brown (bare ground) to white (snow). In SC2K, land could either be flat or sloped, and all slopes were of the same steepness. In SC3K, there are five distinct steepness of slope, creating more varied landscapes. Also, there are different types of trees which can appear on the playable map. SimCity 3000 free download here.
System Requirements:
Pentium
CPU Speed: 166 MHz
RAM Required: 32 MB
Hard Disk Space: 230 MB
Graphics Type: SVGA
Graphics Resolution: Multiple Resolutions
Color Depth: High Color
download link:
http://rapidshare.com/files/271178996/gg_sc3000.part1.rar
http://rapidshare.com/files/271179003/gg_sc3000.part2.rar
http://rapidshare.com/files/271179831/gg_sc3000.part3.rar
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